College Art Association Annual Conference 2020: Digital Art History Sessions

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The CAA Annual Conference brings together over 5,000 art historians, artists, designers, and visual arts professionals in all stages of their careers. Each year we offer over 300 sessions, selected by the CAA Council of Readers and the Annual Conference Committee, representing the vast scholarship and practice of CAA members. CAA 2020 includes a full program of workshops, distinguished speaker panels, opportunities to network, and a celebrated Book and Trade Fair.

In collaboration with the Committee on Women in the Arts, CAA offers 50 percent of the conference’s content in celebration of the Centennial of Women’s Suffrage in the United States, while also acknowledging the discriminatory practices that limited voting rights for Indigenous women and women of color, even after the passage of the 19th amendment in 1920. 

The following are the Digital Art History related sessions at this year’s conference. These sessions are the result of mining the 2020 schedule by searching the terms “data,” “virtual,” and “computer.” If there is a DAH session you feel is missing or should be removed from this list, please contact us at: news@dahj.org.

Wednesday

Mid-Morning Sessions

HERSTORY: Digital Innovations

A register of Antiquities’ sales in France in the 19th century : A digital maping of collectors

Open Session in honor of Sarah Jordan Lippert (1975-2019), founder of the Society for Paragone Studies

Weather Wisdom: The Tempestry Project

Bridging Networks: How Mail Art and Social Media Can Help Each Other

Sociopoetic Economies: Mail-Art's On-Sendings to CyberWarfare's Viral Manipulations

Early Afternoon Sessions

Women of Color Feminist Intervention in the Age of the Influencer

Holographic Art and the Animated Image: Histories and Conservation

Nauman’s Body of Information: The Holographic Portrait c. 1970

Every Bar You’ve Ever Been Into': Haptics, Memory, and Motional Empathy in Paula Dawson’s Holograms

From Text to Algorithm: Big Data’s Emerging Subject

A Box of Candy for Candy Darling: Multimedia Mourning and Merrymaking

Late Afternoon Sessions

What is Lurking Underneath Notre Dame's Roof? Visual Heritage and VR Ethics in the Digital Age

Hands-On to Eyes-On: From Material Collections to Digital Exhibitions

The Digital Revolution in Archaeological Practice

Thursday

Early Morning Sessions

Advanced Topics in Digital Art History: 3D (Geo)Spatial Networks

Visualizing Cities: Augmented Reality as a Critical and Creative Medium for Digital Cultural Heritage

‘Firenze Scomparsa’: the challenge of digitally reconstructing and disseminating Florence lost buildings

African Cultural Patrimony in An Age of New Digital Image Regimes

In Circulation: Examining issues of reception around specific photographic and digitally reproduced image collections.

Towards a web-based representation of spatial change over time at San Julián de Samos

Living Beings and Movement in Historical Space: Opportunities in Agent-based Modeling

Mid-Morning Sessions

Activating the Digital Archive: A New Platform for the ICAA Documents of Latin American and Latino Art

Mapping Senufo: Rethinking the Art-Historical Monograph in the Era of Digital Publication

Preservation and Engagement of the Archive: Frick Art Reference Library Digital Art History Initiatives

Capturing Scholarship and Datasets in Contemporary Art: the Joan Jonas Knowledge Base

Beyond the Algorithm: Art Historians, Librarians, and Archivists in Collaboration on Digital Humanities Initiatives

Lunch Sessions

Creating Digital Humanities Projects in Art and Art History

Formulating an Ancient American Provenance Database

Digital Art History Society - Business Meeting

Early Afternoon Sessions

Reconciling Analog Drawing Traditions with a Digital Future

New Media Caucus: Edge of Being

The Legacy of Jack Burnham on Video Game Art and Emerging New Media

Teaching code through art and design with MUGEN: the Mini UnGame ENgine

Market Data: Beyond Prices and Provenance

From Knowledge to Data in Art History

Late Afternoon Sessions

Early Computer Game Design and the Pleasure of Pragmatic Systems

Black Lunch Table Project: Wikipedia-edit-a-thon

New Media Caucus Panel: Being (T)here Presence and Embodiment in Video and Digital Art

Lost in Translation: Early Modern Global Art History and the Digital Humanities

Outside the Perspectival Paradigm: (Re)-Constructing Pictorial Space in Early Modern China and Contemporary Digital Environments

Priorities, Concepts and Directions: Weaving Some Digital Accounts of Early Modern Textiles

What Lies Beneath: New Tools for direct exploration of Peter Paul Rubens's "The Fall of Phaeton"

Sharing Digital Content Through International Museum, Library, and Archives Networks Today: An IMLS Examination of Copyright's Implications

Defining Open Access

Evening Sessions

Re-Weavings: Data, Grieving, and Embodied Practice for Climate Crises

Encoding the Everyday: Feminist Conceptual Art’s Resistance Self-Quantification


Friday

Early Morning Sessions

Workshop: Digital Tools

Advances In Eco-Sensing and the Soundscape

Mid-Morning Sessions

Black Lunch Table Project: Wikipedia-edit-a-thon

AI and Machinic Creativity

New Stories for the Anthropocene: AI and Design for the Non-Human

What Art Can Do For AI

Using Digitally Immersive Technologies in the Art Historical Classroom

The Fusion of Art, Science and Technology

Early Afternoon Sessions

“Ours is essentially a digital age, so we refuse to take it digitally” ¬– Van Gogh’s letters in print or on screen?

Pen to Paper in the Digital Age: Artist's Correspondence and Writings from the Nineteenth Century

Digital and Haptic: Merging New and Old Technology

Terracotta Clouds and Ice Cream Poems: Materializing the Digital Sky

Liminal Spaces Between the Arts and Engineering: Digital Design and Fabrication at SUNY New Paltz

Mapping Social and Spatial Encounters in Eighteenth-Century Venice

Copyright: Images, Open Access, and Fair Use for Artists and Art Historians

Late Afternoon Sessions

The Museum Version 2.1: Inclusive design through digital accessibility

Possible Uses of Digital Network Analysis in Teaching Art History

Research, Collect, Curate, and Digitize: How Undergraduates Created a New Natural History Collection

Critical Visual Analysis of Graphic Expressions of Emotions Over Time

Evening Sessions

Visualized Inequalities from alien worlds

Interactive Game Design: Sisters Are Doin' It for Themselves

Veteranas and Rucas: Guadalupe Rosales’s Chicanx Archive

Saturday

Early Morning Sessions

Research Institutes and New Initiatives

The Florentine Codex Initiative at the Getty Research Institute

Digital Art History and the Getty Vocabularies

At the Limits of Intermedia: Contemporary Art and the Politics of Technology

The Art of Vera Molnar: Computation: Iteration: Abstraction

Mid-Morning Sessions

Anticolonial Open Knowledge: Digital Curation for the Pluriverse

“Is this Thing On?”: Anecdotes from Installing Digital Art

Resonating Reality: ARTISTS in AR/VR

Embodied Empathy - Virtual Reality

The Augmented Reality Public Art in Baltimore’s Inner Harbor

The Intertwining of Art, Games and Ecological Science: Radical Acts of Knowledge Preservation and Transmission

Translocative and other Realities

Beyond the Exhibition: Exploring Other Options for VR Experience Accessibility, Dissemination and Preservation

From the Pixel to the Sensorium: De-Emphasizing the Lens and Making Smart Media

Lunch Session

You Don't Need a Web Designer

Early Afternoon Sessions

Fear of Missing Out: Performance Art through the Lens of Participatory Digital Culture

From Imitation and Invention vs Deconstruction to Unconstructed Practice: Teaching Painting in digitally distracted times

Embodied Languages: Body-graphs and Flesh Interfaces in Japanese New Media Art

#Metoo: embodiment, activism, and archives

Flesh and Circuit: Rethinking Performance and Technology

Late Afternoon Sessions

ARTificiality: Aesthetics of Embodiment in Digital Art

The Image of Self: Parafictional Identities in the Digital Sphere

Where AR We: The Embodied Experience in Augmented Reality (AR) Art

Dancing With Robots: Questions About Composition with Natural and Artificial Bodies

Artificially Intelligent Painting – or is it?

Technologies that Support Students with Disabilities in Accessing Lost Art

Centering the Student Experience: Using Data to Improve Student Learning

Transparent Instruction Improves Student Success: Data from a National Study